Post by Earl Z on Apr 21, 2015 17:47:41 GMT -4
-THE DRAKE-
(No, not *the* Drake)
(Courtesy of Jaspersandner)
Temperament: Extremely aggressive and territorial, brutish in actions, simple-minded creature. Entirely unapproachable and often lethargic. Some claim creature is also sadistic but claims are without evidence.
Classification/Race: Draconic Reptilian Quadruped
(No, not *the* Drake)
(Courtesy of Jaspersandner)
Other names (If any): Terrok, Lesser Dragon, Ash Behemoth
Traditional Description: The musky stank of char wafts from the lumbering behemoth as is treks through the land, the hefty weight of these creatures often provide a rumble among the grounds. Unmistakable are the Drakes by their dense stained olive green scales which peak upon their backs into jagged culminations akin to unforgiving stone. With claws thicker than any blade and fit to mar flesh with a brutal deftness, and coupled with their row of sordid dagger-like teeth along with a might jaw these beasts are among the highest order of threats.
The eyes of the Drakes are small, beady, and glister with a scarlet or tawny anomalous light common among the Draconic beasts. These eyes while comely and potent in their gaze are quite miniature when compared to the rest of the best, their placement also leaves wide blind spots among the sides of the Drake, and perhaps their most dramatic disability is the Drake’s sensitivity to bright lights.
Despite their hides being guarded by a nigh impregnable natural armor the Drake sports a rather massive defenseless area, their underbelly. The underbelly of a Drake lacks the same unwavering scales leaving it a prime point for stabbing wounds and the like, one should take note however that while softer than the rest of the Drake’s body it is not so weak that a man’s cleave would gut the furious monster.
The eyes of the Drakes are small, beady, and glister with a scarlet or tawny anomalous light common among the Draconic beasts. These eyes while comely and potent in their gaze are quite miniature when compared to the rest of the best, their placement also leaves wide blind spots among the sides of the Drake, and perhaps their most dramatic disability is the Drake’s sensitivity to bright lights.
Despite their hides being guarded by a nigh impregnable natural armor the Drake sports a rather massive defenseless area, their underbelly. The underbelly of a Drake lacks the same unwavering scales leaving it a prime point for stabbing wounds and the like, one should take note however that while softer than the rest of the Drake’s body it is not so weak that a man’s cleave would gut the furious monster.
Alignment: Chaotic Evil
"Watch thine path should ye come cross the Terrok, let not their hunger fool ye, them beast take a savage delight in the sport o' death. Nay a man worth a meal nor a threat and yet undertoe thine foul spirited Drake shalt tear his limbs in twain with vile ease as it doth relish upon his cries o' anguish." - Durrentel of Karth
Temperament: Extremely aggressive and territorial, brutish in actions, simple-minded creature. Entirely unapproachable and often lethargic. Some claim creature is also sadistic but claims are without evidence.
Classification/Race: Draconic Reptilian Quadruped
Habitat: Volcanic Regions, Deep Caverns, fond of dim or nonexistent light, despises bright light.
Lifespan: 500 years
Edible/Toxicity/Usage: Drake flesh is considered a delicacy and a costly one at that due to the danger that comes with hunting such a powerful beast, the meat is considered to be exceptional but it must be boiled for 2 years before it is tender enough to actually be chewed. Drakes have no poisonous aspect to their bodies aside from the unintentional layer of ash that coats their hides which is hardly a danger. The mighty scaled hides of Drakes are sought after as the prime material in crafting Dragonweave Armor.
HP: 400
Damage Dice Roll: Simple Swat d12 (Single-Target), Furious Chomp 2d20 (Single-Target), Tail Swipe 2d8 (1-3 Targets), Claw Swipe d20 (1-2 Targets in close prox.), Weighted Stomp 4d20 (Takes a one charge up round and Attack roll takes a -5 modifier, during charge up round damage is increased from spears +10, straight swords by +3, curved blades +2, and Spiked Weapons +1)
Strengths: Large Size, Natural Armor, Natural physical strength, lack of Natural Predators, immunity to most toxins, resistance to heat and fire, night vision.
Weaknesses: Wyrm Venom, inability to swim, simple-mindedness, stocky and dense build lead to lethargic tendencies, soft underbelly, light-sensitive eyes.